top of page

Statue Game

Project Type: Forsbergs skola / project

Software Used: Unreal Engine 5.2

Languages Used: C++

Primary Role(s): Game Programmer

My first Project in Unreal 5.2.

The player must collect the small statues that appear on screen before time runs out. The initial time is set at 30 seconds. The game is over when there is no time remaining.

There are three statues in the scenario that change position periodically. When the player gets a statue, another one is spawned. The score for a statue collected is determined by the expression “10 x Level” (ten multiplied by your current level). For every five statues collected, the Player Level increases and 15 seconds are added to the time. The player starts at Player Level 1, and the maximum Level a player can reach is Player Level 5. When a statue appears in a position, it will stay there for a period of time that depends on the current Player Level. The number of seconds it takes a statue to change position is the result of the expression “6 – Level” (six minus your current level). The time, score, and Player Level values will be drawn on the screen.

  • GitHub
  • LinkedIn

© 2023 by Stebbi Halldórs. All rights reserved.

bottom of page