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Into the Void Horizon

Project Type: Forsbergs skola

Software Used: Unreal Engine 5.2

Languages Used: C++

Primary Role(s): Game Programmer

Team Size: 2

Project Time: 2 weeks

About 

Into the Void Horizon is a school project where we had to pick a specialization track and make some kind of a game loop. I decided to take on making A.I with behavior trees and blackboards to store dynamic data. It ended up being a some kind of endless runner where an electric field goes after the player when he spawns and the speed increases slowly until it reaches the player and he dies. The twist of this game is there are robot enemies that try to block you, push you or slow you so the wall of death can reach the player which eliminates him. There is a big blocking enemy that only tries to block the player, another enemy type is a sphere that gets random roaming coordinates, but has a 360° vision that looks for the player and if detected it switches to charge mode where he spins faster while charging up and then dashes to the player to knock him backwards towards the death wall.

I made the A.I logic, laser grid when triggered spawns many laser grids with random disabled lasers that moves towards you. Payer has to jump and hit between the gaps to survive(was going for a resident evil laser thing). Played with Niagara systems, made the meters counter U.I, you can try to get as far as you can before the wall catches up and kills you. The corridor modules, lights and materials was co made with friend. We ended up deciding to continue with this project after the 2 weeks, I wanted to show off what I learned during this Specialization Track Project.

Trailer:

It's a Survival game that makes you

dodge obstacles, avoid traps and try to get as far as you can before the DeathWall catches up to you.

Work in Progress!

  • GitHub
  • LinkedIn

© 2023 by Stebbi Halldórs. All rights reserved.

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